This would be the case if you selected Create a Mod in the SDK launcher, entered C:\Program Files\Steam\SteamApps\sourcemods\MyMod as the directory, and entered Blasters as the mod name. In the following examples, we're going to refer to the game directory as C:\Program Files\Steam\SteamApps\sourcemods\MyMod\Blasters. None of the SDK tools will run unless they can find your game directory.Įxamples of the game directory for the core Source games:Ĭ:\Program Files\Steam\SteamApps\Common\Half-Life 2\hl2Ĭ:\Program Files\Steam\SteamApps\Common\counter-strike source\cstrikeĬ:\Program Files\Steam\SteamApps\Common\half-life 2 deathmatch\hl2mp Vrad.exe will light a map, but it needs to know where to find prop models so it can load them and determine how they block light. Studiomdl will compile a model, but it needs to know where to place the compiled model files. For example, the Hammer Editor needs to know where it can find your materials so it can display them. The game directory is the folder that the tools refer to when they are looking for a game's content. 5 Browsing mounted files with XBLAH's Modding Tool.3 Specifying the game directory on the command line.